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Darkly

Darkly

A seemingly ordinary high school student. A mysterious summer internship. And a legendary game designer, now dead, leaving a dark legacy. TheĀ New York TimesĀ bestselling author of Night Film spins a twisted web in this masterful YA psychological thriller.

What would you kill for?


Paperback, 416 pages

There’s nothing special about Dia Gannon. So why was she chosen for an opportunity everyone would kill for?

ā€œPessl is gargantuan: wildly smart, extremely surprising, a wordsmith, a queen.Ā Read her.ā€ —E. Lockhart, #1Ā New York TimesĀ bestsellingĀ author ofĀ WeĀ WereĀ Liars

Arcadia ā€œDiaā€ Gannon has been obsessed with Louisiana Veda, the game designer whose obsessive creations and company, Darkly, have gained a cultlike following. Dia is shocked when she’s chosen for a highly-coveted internship, along with six other teenagers from around the world. Why her? Dia has never won anything in her life.

Darkly, once a game-making empire renowned for its ingenious and utterly terrifying toys and games, now lies dormant after Veda’s mysterious death. The remaining games are priced like rare works of art, with some fetching millions of dollars at auction.

As Dia and her fellow interns delve into the heart of Darkly, they discover hidden symbols, buried clues, and a web of intrigue. Who are these other teens, and what secrets do they keep? Why were any of themĀ reallyĀ chosen? The answers lie within the twisted labyrinth ofĀ Darkly—a chilling and addictive read by Marisha Pessl.

Ā This summer will be the most twisted Darkly game of all.Ā Ā 

*Ā "Roll the die, flip the card: We have a winner." —Kirkus Reviews, starred review

Story Locale:England, modern day

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A seemingly ordinary high school student. A mysterious summer internship. And a legendary game designer, now dead, leaving a dark legacy. TheĀ New York TimesĀ bestselling author of Night Film spins a twisted web in this masterful YA psychological thriller.

What would you kill for?


Paperback, 416 pages

There’s nothing special about Dia Gannon. So why was she chosen for an opportunity everyone would kill for?

ā€œPessl is gargantuan: wildly smart, extremely surprising, a wordsmith, a queen.Ā Read her.ā€ —E. Lockhart, #1Ā New York TimesĀ bestsellingĀ author ofĀ WeĀ WereĀ Liars

Arcadia ā€œDiaā€ Gannon has been obsessed with Louisiana Veda, the game designer whose obsessive creations and company, Darkly, have gained a cultlike following. Dia is shocked when she’s chosen for a highly-coveted internship, along with six other teenagers from around the world. Why her? Dia has never won anything in her life.

Darkly, once a game-making empire renowned for its ingenious and utterly terrifying toys and games, now lies dormant after Veda’s mysterious death. The remaining games are priced like rare works of art, with some fetching millions of dollars at auction.

As Dia and her fellow interns delve into the heart of Darkly, they discover hidden symbols, buried clues, and a web of intrigue. Who are these other teens, and what secrets do they keep? Why were any of themĀ reallyĀ chosen? The answers lie within the twisted labyrinth ofĀ Darkly—a chilling and addictive read by Marisha Pessl.

Ā This summer will be the most twisted Darkly game of all.Ā Ā 

*Ā "Roll the die, flip the card: We have a winner." —Kirkus Reviews, starred review

Story Locale:England, modern day